You'll start out finding basic pistols, submachine guns, and shotguns, but over time, your enemies will start to drop higher-powered weaponry.
The weapons in Liberty City Stories are what you'd expect from a Grand Theft Auto game. In missions where you're given a large number of targets to take down, you're better off doing it from a distance with a sniper rifle, if possible. The lock-on targeting in GTA games has always been a little squirrelly, but when you add a less-than-optimal target-changing control to that mix (left and right on the D pad, by default), you end up with some frustrating moments. The combat-heavy missions tend to be a little tougher than the driving tasks, because the game's control scheme occasionally gets in the way. A few missions get a little deeper, but at some point, the missions just start to all run together because they aren't very interesting.
Most of your given tasks are one-dimensional, such as stealing a specific car and driving it back to a location without wrecking it, or taking out a series of gang members and blowing up their prized tank. The missions in Liberty City Stories, however, are extremely simple for the most part. Over the years, the missions in Grand Theft Auto have gotten more complex, but the overall difficulty has lightened up. The game's different outfits let you change your look from time to time. If you get into all this optional stuff, there's a lot more city to see, and plenty of different cars to see it in. And, of course, there are 100 hidden packages to find. You can report to car lots to sell cars or motorcycles by test-driving vehicles for prospective consumers. You can seek out ringing pay phones to get into street races. The game has some rampage side missions and the standard pizza delivery, vigilante, taxi service, and ambulance missions, too. But the deceptive game-progress counter will only report around 40-percent completion if you stick close to the missions and don't do much else. If you stick to the missions and don't mess around too much, you can finish the game's story mode in 10 to 12 hours. This dulls the game's personality, preventing its characters and events from becoming as memorable as we've come to expect from GTA games and their excellent storylines. There are no enigmatic weirdos like Truth, the crazy hippie from San Andreas, or Steve Scott, the porno director from Vice City, to break up the heavier-handed mafia tasks. The game's mission path doesn't deviate into crazy territory, and most of the characters are fairly lifeless. Even potential plot points, like when Toni finally becomes a made man, are squandered by a bad cutscene that doesn't actually show the ceremony. The game's storyline really isn't up to par with the console installments in the series, because very little actually happens. That's a good thing, because the mafia characters in the other GTA games have been largely forgettable.
But the story stands alone and doesn't require you to remember the various cast members. If you're familiar with the various mafia presences over the course of the past three GTA games, you'll recognize a few of the names and faces here. As you ascend to become Salvatore's right-hand man, you'll start and finish gang wars with other mafia types, a few triads, the yakuza.pretty much all of the usual suspects are present. Upon your return to town, you get right back to work, because the Leone crime family is about to start getting it from all sides. This time around, the year is 1998, and you play the role of a returning wise guy named Toni Cipriani, who works for Salvatore Leone.
Liberty City Stories brings you back to Rockstar's fictional take on New York City, first seen this way in 2001's revolutionary GTA III. Now Playing: Grand Theft Auto: Liberty City Stories Video Review By clicking 'enter', you agree to GameSpot's